Their latest version of Script-Engine is showcasing Fallen God in all its glory, enough to strain most GPUs if you’ll even dare to render it in 4K. That’s precisely what SpellForce 3 is using for its prevalent eye candy. It’s been way too long since I last wrote about an in-house graphics engine powering a very specific franchise. Survival and freedom have steep prices after all… Graphics You get a change of scenery and wildlife, not just a brand new campaign, that’s also quite unpredictable. It helps that the expansion chose locations on another continent, a tropical place named Urgath, instead of the base version or Soul Harvest which takes place in the temperate Fiara. The game wastes no time in explaining both the basics and slowly opening your eyes to its rich lore. You can, of course, enjoy SpellForce 3: Fallen God even if you never experienced another entry in this series. The tribe has suffered greatly from both a blood-borne disease and the constant hunting they’ve been subjected to by mercenary poachers looking to “untusk” trolls.Īn eloquent reference to the vile practice of poaching elephants and rhinos for their tusks and horns, it’s clearly setting the stage for a story in which we can sympathize with the simple desires of the Moonkin to find a permanent shelter and survive the constant onslaught. With the untimely demise of their Chieftain Narjak, the Moonkin tribe must elect a new leader from amongst their finest warriors. They’re far from mindless brutes, grunting while cracking skulls and eating almost anything with a heartbeat. Trolls developed a tribal structure with a central deity to worship, as they seek guidance through elected chieftains based on a strict criteria of martial prowess as well as inherent wisdom. Able to smash through most walls and gates, their intelligence should also not be underestimated. The trolls you shall role-play in this expansion tower over most creatures they encounter. Low cunning and a lot of physical strength.Īt least the second part of the description still rings true. When you imagine such mythical creatures, you will most certainly be aware of the fantasy trope that’s been around for almost as long as the genre itself: a mentally impaired monster that’s guarding the bridge which our hero must pass. Let’s dispense with a couple of stereotypes surrounding trolls. We are putting those tropes in troll cages and focusing on the unconventional approach to Fallen God’s campaign. You think about orcs and trolls and what do you picture? Potential heroes or even temporary allies? No, you regard them as targets, foes standing between you and the final fairytale victory. Why am I insisting on this series? Because it did justice for the “natural enemies” in most fantasy settings. Indeed, just one year after the release of Warcraft 3. Developer Grimlore Games did a fantastic job of bringing the SpellForce series back to life and THQ Nordic, the current IP holder, made the right choice in continuing to publish this particular type of real-time strategy focusing on the unique lore created by the original SpellForce: The Order of Dawn released in 2003. Now, it’s time for a “beastly race” to have its own spotlight in this RTS/RPG hybrid that is shaping up to be the Warcraft 4 we never got to play. While the 2017 original SpellForce 3 focused on Humans in their struggles against Elves and Orcs, the 2019 expansion SpellForce 3: Soul Harvest was all about the intrigue between Dwarves and Dark Elves. SpellForce 3: Fallen God is the latest standalone expansion for the franchise’s most recent sequel. You can finally troll hard without annoying anyone while you’re at it.
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